Hey there folks! We’ve been doing things, I promise! This month we’ve been working on some more of the core gameplay functionality beyond simply running around and shooting things.
M0bius has mostly finished automatic activation/deactivation of station rooms to save on processing and networking, as well as some logic for the atmospherics system. For instance, shooting a pressurized container will exert force on the container based on the location of the shot, the type of gas and the level of pressurization, adding its contents to the room’s atmosphere. If you mess with an area’s atmospherics enough, you’re gonna have a bad time.
With any luck I’ll have the base for the player inventory system finished by the end of the weekend. It works, but the interface is crap, as I’m using the default UI prior to implementing something more accessible later.
Some of the things on our to-do list:
- Item Spawns
- Station Systems & Interaction Items
- Basic AI & Pathing